tripleoakleaf.myfreeforum.org Forum Index tripleoakleaf.myfreeforum.org
The Furiously Eclectic Triple Oak Leaf Forums with Gaming, Sports, Drinks, Philosophy, Religion, Media and more!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   Join! (free) Join! (free)
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Triple Oak Leaf is the place..........................................................for information on RPG's you never knew you always wanted to play................................................................................where philosophy isn't just the talk on a cereal box............................................................................... for history, politics, and religion..............................................................................................for YOU..................................................................................................where you are not just a member, but part of a community.........................................................................................for computer talk..............................................................................................for you to relax and have fun...........................................................................................for news.................................................................................................for conspiracies..................................................................................................for YOU..................................................................................................for television, movies & music...............................................................................................for aqua vitae..................................................................................................for acorns..................................................................................................for hockey and other sports..................................................................................................for games and gaming..................................................................................................for beer & roleplaying..................................................................................................for YOU...............................................................................................and so much more!!!

A GM's Work is Never Done...

 
Post new topic   Reply to topic    tripleoakleaf.myfreeforum.org Forum Index -> Eldritch Role-Playing
View previous topic :: View next topic  
Author Message
Please Register and Login to this forum to stop seeing this advertsing.






Posted:     Post subject:

Back to top
Kersus
Oracle of Dodona


Joined: 21 Dec 2008
Posts: 3853


Location: Palookaville, Iron City

PostPosted: Sat May 16, 2009 11:20 am    Post subject: A GM's Work is Never Done... Reply with quote

dancross wrote:
Kersus wrote:
Kersus wrote:
I'm glad you used one of my favorite words in the book - verisimilitude!

I also like the other quote from your afterword: "GMs should not have to 'work' to prepare adventures..."  

Thanks, I was thinking of D&D 3rd Edition when I wrote that.

So how does ERP make that concept reality (the GMs should not have to work)?
_________________
Vegetarian: An Indian word for 'lousy hunter.'
Back to top
View user's profile Send private message
dancross
Crossing Eldritch


Joined: 04 Apr 2009
Posts: 119



PostPosted: Tue May 19, 2009 9:49 pm    Post subject: Re: A GM's Work is Never Done... Reply with quote

Note that I put the word work in quotes. It should not be a drag. With Eldritch there's nothing really formulaic about the way you design monsters, magic items, or major NPCs. You could design with an eye for balance, using character points, or graft level to combat power if desired, but it's rather freeform at its base. That's not to imply there's NO internal balance, there is. It's just that we made it so it's really hard to break it in a "Powergamer" kind of sense.  

The challenge for a GM is more in how he puts the story together.

Kersus wrote:
dancross wrote:
Kersus wrote:
Kersus wrote:
I'm glad you used one of my favorite words in the book - verisimilitude!

I also like the other quote from your afterword: "GMs should not have to 'work' to prepare adventures..."  

Thanks, I was thinking of D&D 3rd Edition when I wrote that.

So how does ERP make that concept reality (the GMs should not have to work)?
Back to top
View user's profile Send private message Send e-mail
Chris
Sapling
Sapling


Joined: 27 Jan 2009
forgemeister
Posts: 159


Location: Franksville, WI

PostPosted: Thu May 21, 2009 10:09 pm    Post subject: Reply with quote

Words of ultimate wisdom Dan.  Mayhap that's why I like you?

XXOOCC
_________________
That Fuzzy Heroes Guy
...oh yeah, and War PIGs, Castle Wolfmoon, and about 100 others you can find here:
www.fuzzyheroes.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website
dancross
Crossing Eldritch


Joined: 04 Apr 2009
Posts: 119



PostPosted: Thu May 21, 2009 10:45 pm    Post subject: Reply with quote

Chris wrote:
Words of ultimate wisdom Dan.  Mayhap that's why I like you?

XXOOCC


Hey Chris! Did you wanna join my Play-By-Post game? I haven't started yet. I said I had enough players, but for you there's room. It's going to be a short demo, I think, but it's my first time trying P-B-P.

I'm working out the details now.
Back to top
View user's profile Send private message Send e-mail
Chris
Sapling
Sapling


Joined: 27 Jan 2009
forgemeister
Posts: 159


Location: Franksville, WI

PostPosted: Wed Jun 03, 2009 12:03 am    Post subject: Reply with quote

I would have gotten back sooner on this but when I tried to open it, your BBS site came up as a 404 (not found) error.

It was fine today, and I was going back thru saved e-mails and saw this.

IF you have yet to start playing, I'd love to join in.

XXOOCC
_________________
That Fuzzy Heroes Guy
...oh yeah, and War PIGs, Castle Wolfmoon, and about 100 others you can find here:
www.fuzzyheroes.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website
dancross
Crossing Eldritch


Joined: 04 Apr 2009
Posts: 119



PostPosted: Wed Jun 03, 2009 12:08 am    Post subject: Reply with quote

Chris wrote:
I would have gotten back sooner on this but when I tried to open it, your BBS site came up as a 404 (not found) error.

It was fine today, and I was going back thru saved e-mails and saw this.

IF you have yet to start playing, I'd love to join in.

XXOOCC


Yeah, no prob, we'll just have to make you a character or you can choose a pregen. Check out the "links" thread in the Eldritch Sampler forum, and you'll see the pregens.

We haven't started yet, not everybody has "checked in" with their characters.
Back to top
View user's profile Send private message Send e-mail
Kersus
Oracle of Dodona


Joined: 21 Dec 2008
Posts: 3853


Location: Palookaville, Iron City

PostPosted: Wed Jun 03, 2009 12:49 am    Post subject: Reply with quote

Just to help Chris find his way in the maze:  here's the link Dan spoke of:

Eldritch Sampler Forum

LINKS Thread

No excuses now Forgie!

So..... My first action is to kill Chris' character.  
_________________
Vegetarian: An Indian word for 'lousy hunter.'
Back to top
View user's profile Send private message
Chris
Sapling
Sapling


Joined: 27 Jan 2009
forgemeister
Posts: 159


Location: Franksville, WI

PostPosted: Wed Jun 03, 2009 1:01 pm    Post subject: Reply with quote

If I remember enough of the system I understand that the dice3 indicated are actually used during play, and no "pre-roll" is required, but I did preroll a few just in case.  I like this guy best.
***********************


Name: Félix the Rogue, level 9 Human Potential-Harm
Roll the dice indicated to determine Po-Harm
 Melee: D6 + D8 (9)(swords)

Weapon: Long Sword, +3 harm, 2 max-split, +2 init

Ranged Attack: D10 + D6 (11) (bows)

Weapon: Short Bow +2 harm, 3 max-split.

Unarmed Attack: D6 (3)

Distinguishing Abilities:




*Appraise D6 (5)


*Endurance D10 (7)

*Reflexes D12(11)

*Resistance D6 (4)

*Scrutiny D10 (6)

*Skullduggery D12 (9)

*Speed D12 (7)

*Stealth D12 > D10 Hide (5) (6)

*Tracking D6

*Thievery D6

*Willpower D8




Racial Features (Human): Respectable or better Willpower and Endurance




Active Defense Pools (hitpoints)
Weaponry (Weapons + Specializations + Masteries): 14

Evade (Reflexes): 12

Dodge (Speed + Reflexes): 24

Deflect (Base Melee MRV + Shield + Magic): 6 + 10 (magic robes)

Passive Defense Pools (hitpoints)
Toughness (Endurance ×2 + Resistance): 26

Resilience (Resistance ×2 + Willpower): 20
Armor  
Armor: Magic Robes 1D4 (+10 deflect bonus)

Shield: none





Spells Known list




The following spells are known by Kristiana or Dannumara. First, the name of the spell is given. The power source describes the specialization allowing use of the spell. The school describes the mastery related to the spell, and if the character possesses said mastery, she may add that die-rank to the ability roll (incidentally, both characters do possess the necessary masteries). The Effect is the underlying power that defines the spell. The manifestation is how the spell appears, and listed for descriptive purposes only. Range is in general terms, but the spell descriptions provide the numbers derived from the character’s stats (see core rules for full explanations). The aspect of a spell describes what ability or subject is affected.




To cast a spell, the player rolls the character’s Ability-Dice-Chain, and the GM rolls the difficulty dice listed in the spell description. Whichever roll is higher wins, but the player wins ties. A failed spell fizzles but expends no spellpoints. Direct damage spells that use the “Harm” effect do not require a difficulty roll.




Characters typically have more spells than the samples given on the pregenerated characters, but we keep the number of choices down here to keep things simplified.




Blinding Light

Power Source: Supernatural

School: Theurgy

Effect: Obscure

Manifestation: Positive

Range: Area

Aspect: Scrutiny or Any Attack

Difficulty: roll ADC vs. 2D6


This spell creates a bright light, 24 feet in radius, which blinds everyone in the area. When using this spell, the player of Kristiana, Priestess of Eria, rolls 2D12 + 1D10 versus 2D6. If the spell succeeds, the result of the ability roll becomes the penalty all creatures in area of effect suffer to their Scrutiny ability checks, and attacks made within an area-of-effect. Also, subtract the full result if the roll from Kristiana’s spell point pool. If she wants to maintain this spell into the next round, she must pay ½ the result of her dice roll in spell points. An arcanist may lower the ranks of the dice rolled if desired to reduce spell point cost. Alternatively, also to save on spell points, she may eliminate one or more dice (except for the basic rank) from the roll. If she is out of spell points, she can dip into her Resilience Defense Pool at her own risk.




Heal

Power Source: Supernatural

School: Theurgy

Effect: Restore

Manifestation: Positive

Range: Self or Creature

Aspect: Toughness

Difficulty: 1D4 if cast on self or 2D4 if cast on another creature.




Healing restores any one chosen defense pool, active or passive, up to the maximum amount. Kristiana rolls 2D12 + 1D10 versus 2D4 (or 1D4 if cast on self), and if the spell succeeds, the result is the amount healed. Cost in spell points is the result minus the lowest die. An arcanist may lower the ranks of the dice rolled if desired, for the spell to cost less. Unfortunately, mages cannot heal themselves with Restore if they are out of spell-points. Any healing spell cast on oneself fails if the power of the spell exceeds the number of spell points available.




Light (cantrip)

Power Source: Supernatural

Manifestation: Fire

Range: Object

Difficulty: n/a




This spell creates a mobile light equal to torchlight, either centered on a targeted item or manifesting as a floating sphere.




Mantle

Power Source: Supernatural

School: Theurgy

Effect: Fortify

Manifestation: Positive

Range: Creature

Aspect: Deflect

Difficulty: 2D4 or 1D4 if cast on self.




The theurgist fortifies the target against harm, creating a deflective holy energy shield. When using this spell, the player of Kristiana, Priestess of Eria, rolls 2D12 + 1D10 versus 2D4. If successful, the result grants the targeted creature (or herself) a temporary bonus to the Deflect Defense Pool. Also, subtract the result, minus the lowest die, from Kristiana’s spell point pool. If the caster wishes to maintain this spell into the next round, she must pay ½ the result of her dice roll in spell points. An arcanist may lower the ranks of the dice rolled if desired to reduce spell point cost. Alternatively, also to save on spell points, she may eliminate one or more dice (except for the basic rank) from the roll. If she is out of spell points, she can dip into her Resilience Defense Pool at her own risk.




Fireball

Power Source: Primordial

School: Elementalism

Effect: Harm

Manifestation: Fire

Range: Area

Aspect: Resilience and then Toughness

Difficulty: n/a




Dannumara, the elven fighter-mage rolls 1D12 + 1D10 + 1D6 to cast a large 10’ radius fireball, using the result to determine threat points against all affected creatures. Harm spells depletes Resilience, and then Toughness, in that order, with no difficulty roll required. Instead, the caster’s uses her ADC to determine Potential-Harm, the result of the roll used as threat points against the targeted subject. The point of origination for the explosions is at a distance of up to 100 feet, in line of sight. An arcanist may lower the ranks of the dice rolled if desired to reduce spell point cost. Alternatively, also to save on spell points, she may eliminate one or more dice (except for the basic rank) from the roll. If she is out of spell points, she can dip into her Resilience Defense Pool at her own risk.







Lifting Winds

Power Source: Primordial

School: Elementalism

Effect: Travel

Manifestation: Air

Range: Self or Creature

Aspect: Humanoid

Difficulty: 1D4 if cast on self or 2D4 if on another creature

This spell causes strong, localized updrafts allowing the caster to fly. Dannumara, the elven fighter-mage rolls 1D12 + 1D10 + 1D6 versus 1D4 to see if she can get off the ground, or versus 2D4 if casting the spell on another creature. If successful, she can fly up to 100 feet before landing.

************************
XXOOCC
_________________
That Fuzzy Heroes Guy
...oh yeah, and War PIGs, Castle Wolfmoon, and about 100 others you can find here:
www.fuzzyheroes.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website
dancross
Crossing Eldritch


Joined: 04 Apr 2009
Posts: 119



PostPosted: Wed Jun 03, 2009 9:36 pm    Post subject: Reply with quote

Chris wrote:
If I remember enough of the system I understand that the dice3 indicated are actually used during play, and no "pre-roll" is required, but I did preroll a few just in case.  I like this guy best.



You do roll the dice as indicated. So, for example, if a character has an ability of D4 (base) + D6 (special) + D4 (master), you'd roll all three dice when the circumstances call for it. The result is used either in an opposed roll (usually in non-combat situations), or as "potential-harm" (i.e. damage) against a target's Defense Pool (i.e. hit points). The main thing that's different is there's no "to-hit roll" to speak of in combat.
Back to top
View user's profile Send private message Send e-mail
Chris
Sapling
Sapling


Joined: 27 Jan 2009
forgemeister
Posts: 159


Location: Franksville, WI

PostPosted: Wed Jun 03, 2009 10:04 pm    Post subject: Reply with quote

right, but you do not roll to determine the stat... the stat is the dice as indicated...

...correct?

XXOOCC
_________________
That Fuzzy Heroes Guy
...oh yeah, and War PIGs, Castle Wolfmoon, and about 100 others you can find here:
www.fuzzyheroes.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website
dancross
Crossing Eldritch


Joined: 04 Apr 2009
Posts: 119



PostPosted: Wed Jun 03, 2009 10:15 pm    Post subject: Reply with quote

Chris wrote:
right, but you do not roll to determine the stat... the stat is the dice as indicated...

...correct?

XXOOCC


Nope, actually it's a point-buy system for character creation. At 1st level you get 30 points, and then it's level+2 for points when you advance, each time. The abilities cost 2 points per rank, although some of them give a D4 as a freebie, just because anybody can make an attempt (like jumping, or swinging your fist).


Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    tripleoakleaf.myfreeforum.org Forum Index -> Eldritch Role-Playing All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Card File  Gallery  Forum Archive
Powered by phpBB © 2001, 2005 phpBB Group
Create your own free forum | Buy a domain to use with your forum
Be Furiously Eclectic! -|-